Irene Ward

Former Euro-trash criminal, now an amnesiac tabula rasa.



Solo: d8
Buddy: d10
Team: d6


  • I’ve forgotten more than most people ever know.
  • Do you want to be best friends?
  • Irina Kavelin is alive and well and living in my head.

Power Sets

Ultimate Cat Burglar

  • Minor Squirminess (Intangibility) d6
  • Enhanced Sneakiness (Invisibility) d8
  • Minor Running Away (Speed) d6
  • Superhuman Reflexes d10
  • Enhanced Sparkle Detection (Senses) d8 (d6?)
  • Minor Scurrying (Teleport) d6

SFX: Well-Honed Survival Instinct. On a reaction against a physical attack action, inflict physical stress with your effect die at no PP cost or spend a PP to step it up by +1.

SFX: Focus, Please. If a pool includes an Ultimate Cat Burglar power, you may replace two dice of equal size with one die +1 step larger.

SFX: Dangerous When Cornered. Step up or double Superhuman Reflexes for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.

Limit: Exhausted. Shutdown any Ultimate Cat Burglar power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Fury Suit

  • Claws (Attack Powers) d6
  • Enhanced Durability d8

Limit: Gear. Shutdown Fury Suit and gain 1 PP. Take an action vs. doom pool to recover.

Fury Jet

  • Stream of Bullets (Attack Powers) d8
  • Superhuman Durability d10
  • Superhuman Flight d10
  • Enhanced Strength d8

Limit: Gear. Shutdown Fury Jet and gain 1 PP. Take an action vs. doom pool to recover.


  • Acrobatic Master d10
  • Combat Expert d8
  • Crime Expert d8
  • Menace Master d10 (This specialty is an intrinsic part of Fury’s original modus operandi, but she might be able to access it only when she taps her old memories.)
  • Vehicle Expert d8

Unknown to Irene

  • Recruited into government-funded Russian rhythmic gymnastics program at an early age, hasn’t seen her family since.
  • Disqualified from competition for some reason.
  • Fell into life of crime, Russian mafia, et cetera. Responsible for many baffling thefts and possibly an assassination or two.

Known to Hiram Kincade

  • Trouble with powerful crime lord, possibly for balking at an assassination.
  • Offered a deal to become Fury in exchange for protection.

Known to Team

  • Manipulative, greedy, deceitful, loose cannon, brave, crazy, vicious.
  • Unbelievably agile, a wide range of criminal skills, no discernible fear of heights, mad driving skills.

Known to Irene

  • Woke up in hospital, was told her name and that Hiram would take care of her.
  • Introduced to team, was given the impression that they were friends and that she should help them.
  • Has met original Fury, uncertain relationship.
  • Loves everything that would entertain a small child: balloons, playgrounds, games, toys, bright colors. . . .
  • Wants to do right, doesn’t tend to like emerging memories of herself.

Irene Ward

Legacies: Heroic Destinies cassbackward