Joseph Faulkner (Huntsman)

Vigilante Archer



Solo d8
Buddy d6
Team d10


I Never Miss
The Last Boy Scout
I AM The Huntsman

Power Sets


Enhanced Accuracy d8
Enhanced Reflexes d8
Enhanced Stamina d8
SFX: Fortune Favors the Bold. Spend 1 PP to re-roll when using any EXCEPTIONAL TRAINING power.
SFX: Focus. If a pool includes an EXCEPTIONAL TRAINING power, you may replace two dice of equal size with one die +1 step larger.
Limit: Exhausted. Shutdown an EXCEPTIONAL TRAINING power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.


Weapon d8
SFX: Killing Shot. Add a d6 to your dice pool for an attack action and step back highest die in pool by -1. Step up physical stress inflicted by +1.
SFX: Area Effect Arrow. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
SFX: Armor Piercing Arrow. Step up physical stress you inflict by +1 when your target uses a Durability power in their reaction pool.
SFX: Explosive Arrow. Step up or double Weapon for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.
SFX: Trick Arrow. Add a d6 and step up your effect die by +1 when creating trick arrow related assets or complications.
Limit: Gear. Shutdown BOW AND ARROWS and gain 1 PP. Take an action vs. doom pool to recover.


Acrobatic Expert d8
Combat Master d10
Covert Expert d8
Crime Expert d8
Menace Expert d8
Vehicle Expert d8



Joseph Faulkner is the son of Albert Faulkner, a financier and member of old money in Crescent City, and his wife Mai, who he met at the Navajo Reservation in Arizona.

Joseph was raised with a keen awareness of right and wrong and a strong moral sense. He studied criminology and pre-law, then inexplicably switched to join the police academy and become a police officer with the Crescent City PD.

Dissatisfied by the bureaucratic morass he had to wade through in the pursuit of justice, he willingly assisted the vigilante hero Huntsman as a “man on the inside”, providing him with information and even aiding him directly when things got rough. They soon became comrades, to the point where Joseph knew Huntsman’s secret identity as Roger Trent, another member of Crescent City high society and a close friend of the Faulkner family.

When Joseph got the news that Trent had been found murdered, he swore to find the ones responsible. His zeal soon made him unpopular in the department, to the point where he was given an ultimatum to drop the case and move on. Joseph met them halfway, moving on by handing in his badge and gun.

Shortly after, he was surprised to find that Trent had bequeathed a portion of his estate to Joseph, including an unassuming brownstone in the older section of the city. Examining the building, Joseph discovered that it hid the Huntsman’s lair, fully equipped and ready for use. Understanding the legacy he’d been given, Joseph left Crescent City for a time, preparing himself physically, mentally and spiritually for the task he would soon take on.

After a few years’ hiatus, Joseph returned to Crescent City with a law degree, took the bar exam, passed it, and became a defense attorney, known for taking on a number of pro bono cases.

Now, the Huntsman once again stalks the dark streets of Crescent City, preying on those who would prey on the innocent. Continuing the tradition, he has also obtained a contact within the CCPD, his old partner Paul Coffey.

Joseph Faulkner (Huntsman)

Legacies: Heroic Destinies Nestor